7DOF Quest Information Files
Adept Aircastle Alibaba Angel Apollo Assassin Azrial
Backdraft Barter Bhelliom Blackwolf Bloodstone Bluediamond Bulltemple
Cathedral Claymonster Commando Crypto Darkelf Darksword Demon
Discipline Druid Dwarf Elf Elvenforest Evil Excalibur
Felldwarf Fieryking Frantic Gluttony Goblin Halfling Hercules
Holygrail Horus Human Icon Ildharas Intro Kian
Kleth Krull Lackhand Lear Lerthin Lich Logic
Mabro Mabuto Mage Mana Metalian Mithdan Monk
Nexus Orc Orchold Oz Painting Paladin Pandora
Pirate Pixie Raider Rivansword Sabre Samurai Shaman
Shazareth Sundisc Talon Thepit Thepitii Thief Triton
Undine Vampire Viking Warrior Watercastle Xanicar Xenophobe

                                  *** Sabre ***
  Concept:  Hamlet                    |  Combat:  5/10
  Zonefile: Hamlet and Ithor          |  Puzzles: 4/10
  Coding:   Ithor, Mancini and Nalal  |  Points:  3

The evil pirate Redbeard and his men stole the mighty sabre from the  
mermaid but they could not find the means to change this into a deadly 
weapon, can you? They are preparing to embark on another voyage to repair
the sabre. Your task is to stop them and complete the voyage yourself. 

Redbeard's ship was last seen at the end of a long tunnel which starts      
down the well near the village church.                                      

Sweet music falls not on deaf ears.
                   Minimum Recommended Level: 15 (Leader)