7DOF Quest Information Files
Abyss Adept Aircastle Alibaba Angel Apollo Assassin
Azrial Backdraft Barter Bhelliom Blackwolf Bloodstone Bluediamond
Bulltemple Cathedral Claymonster Commando Crypto Darkelf Darksword
Demon Discipline Druid Dwarf Elf Elvenforest Evil
Excalibur Faffner Felldwarf Fieryking Firedemon Fjord Frantic
Gluttony Goblin Halfling Hercules Holygrail Horus Human
Icon Ildharas Intro Kian Kleth Krull Lackhand
Lear Lerthin Lich Logic Lyric Mabro Mage
Mana Metalian Mithdan Monk Nexus Orc Orchold
Oz Painting Paladin Pandora Pirate Pixie Raider
Rivansword Sabre Samurai Shaman Shazareth Spike Sundisc
Talon Thepit Thepitii Thief Triton Undeadking Undine
Vampire Viking Warm Warrior Watercastle Xanicar Xenophobe

                                  *** Sabre ***
  Concept:  Hamlet                    |  Combat:  5/10
  Zonefile: Hamlet and Ithor          |  Puzzles: 4/10
  Coding:   Ithor, Mancini and Nalal  |  Points:  3

The evil pirate Redbeard and his men stole the mighty sabre from the  
mermaid but they could not find the means to change this into a deadly 
weapon, can you? They are preparing to embark on another voyage to repair
the sabre. Your task is to stop them and complete the voyage yourself. 

Redbeard's ship was last seen at the end of a long tunnel which starts      
down the well near the village church.                                      

Sweet music falls not on deaf ears.
                   Minimum Recommended Level: 15 (Leader)